27/10/20
I was quite nervous going into this rotation as the little experience I had with 3D computer animation (which consisted of one workshop) was limited and I found it quite difficult. I realized then how it didn’t require drawing skills, but sculpting blocks into shapes using a mouse.
Following the tutorial video, I still wasn’t very confident. I decided to challenge myself, however, to create Wall-E for my robot on blender.
I was limited to the mesh shapes available as I didn’t know how to create more complex shapes or manipulate them. So to accommodate the more complex shapes of Wall-E such as his eyes, I had to break the shape down into the geometric ones that I can make and merge them together.
It was quite enjoyable as I got more used to the software, and I liked how the detail of the tires turn out, even though it took me much longer than the estimated time.
One thing I also realized doing this assignment was that although 3D computer animation doesn’t require drawing skills, it did require observation and analysis, breaking down complicated shapes into simpler ones, as well as always being mindful of the fact that what I was creating had dimensions and it will look different in different perspectives.